I can write about that later because watching it all unfold was a borderline religious experience. Anyway, the retrospective was supposed to follow from Silent Hill 1 through Downpour but why not milk the cash cow discuss the most recent attempt at revival: P.T. . P.T is an interesting subject to discuss, even though the game (or more accurately the teaser) itself is less that forty-minutes long, even less if you know the solutions to all the puzzles. But make no mistake, this teaser has been lauded as one of the scariest experiences put on the PlayStation 4.
The question then becomes: Why? What did this game do that was so much more effective than other console releases and PC games of the same genre?
In the weeks ahead, one aspect of the teaser will be examined, leading to the legacy PT has built up since its untimely removal and Konami's attempts at making this short-lived masterpiece disappear. In my opinion, P.T. has one of the most immersive environments I've seen in quite some time...and it's all in one hallway.